As a follow-up to Half-Life: Counter-Strike, one of the most successful PC titles of 2000, Counter-Strike: Condition Zero takes the game to a new level. Both a single and multiplayer game, Counter-Strike: Condition Zero puts a special counter-terrorist operative under your command and you must neutralize any threat that comes along. Rescue hostages, escort VIPs to safety, disarm bombs, travel through hostile environments, and more.
Still tied to its Half-Life parent, Counter-Strike: Condition Zero is the most modified and enhanced version of the game engine yet, featuring more detailed player models, new skin and customization options, and atmospheric effects. Each map is available to many different play modes: players can complete missions with a friend in co-op mode, play on the Internet in multiplayer mode, or practice in skirmish mode.
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Odds are you're already familiar with Counter-Strike, but in case you're not, the game pits a team of terrorists versus a team of counterterrorists, and the gameplay falls somewhere between frantic team deathmatch and realistic tactical-shooter action. Combat is usually very fast paced, with weapons inspired by real-world counterparts; teamwork is a must if you want to win. Gameplay is divided into short rounds that typically last just a few minutes. Each team has specific goals, depending on the map; almost always these revolve around planting/defusing a bomb or holding/rescuing hostages. As you complete goals and kill enemies, you earn cash, which you spend on weapons and gear when a new round begins. If you're killed during a round, you have to sit out the remainder of it, watching the action in a spectator mode.
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Condition Zero dishes up more of this tried-and-true Counter-Strike gameplay, but what sets it apart is its new offline modes. One mode is a ladder-based tournament, playable only as the counterterrorists. After selecting a difficulty level, you progress through six 'tours' of three maps each. Within the current tour, you can tackle the maps in any order, but other tours and their maps have to be unlocked sequentially.
For each map, you work through a series of rounds where your team has to stay in the overall won-loss lead while you also try to complete personal challenges (like killing three terrorists with a particular sniper rifle). You keep playing on the same map until your team has won a certain number of rounds and you've completed your personal goals. By winning, you gain more reputation points, which you use to select increasingly skilled bot teammates before beginning the next map. However, if the terrorist team gets too far ahead in the won-loss column, you lose on that map and have to retry it from scratch.
While there's nothing innovative about all this, it does provide a little extra structure and added goals to what's otherwise the standard Counter-Strike gameplay. Some real innovation would have been great, but at least the regular Counter-Strike gameplay is as solid as ever: straightforward, elegant, easy to learn, and hard to master. Matches boast an addictive blend of brutal, lightning-fast firefights and some careful, silent stalking. They're filled with sudden shifts in momentum and miraculous last-second victories or humiliating defeats.
If you want to enjoy this classic gameplay offline without working through the ladder, you can simply start up a standard match with bots. It would have been nice to have deeper configuration options for the bots, but at least these matches let you play as the terrorists, unlike the tournament. In addition to playing offline, you can use Condition Zero to play online Counter-Strike or Condition Zero matches with other humans. The only major difference between these is that Condition Zero lets you fill out a server with bots, and some maps have been slightly tweaked.
While Condition Zero mostly has a been-there-done-that feel, its A.I bots stand out. If you're a hardcore Counter-Strike veteran, they may not impress you much. But for newbies and casual players, the only glaring difference between these bots and human players will be that the bots never cheat or spew obscenities. They could certainly be better at overall team strategy, but they're tactically impressive. They usually navigate the maps well, and they know how to cover each other, guard a planted bomb, or camp a hostage rescue zone to pop out of cover and blast a counterterrorist returning with his precious cargo. At the highest skill setting, the bots boast wickedly good -- but not infallible -- reflexes and aim. On all skill levels they exhibit realistic, human-like 'thought': sometimes wise, sometimes foolish, sometimes team oriented, sometimes independent (they won't always follow your orders). Throughout matches, they also keep you apprised via voiceovers of where they're going, what they see, and what they're doing. They'll even exult when they do well: 'Owned!'
They'll also make the occasional mistake. In other games, A.I. characters often make the mistakes of milling around aimlessly, walking into walls repeatedly, falling off cliffs, or getting stuck on each other. Once in a while, the bots in Condition Zero will fall prey to those sorts of foibles, but usually their mistakes are the same ones human players often make: having a deer-in-the-headlights moment and getting blasted before they can react, forgetting to watch their backs, blowing themselves up with a bad grenade throw, and so on.
A.I. takes a leap backwards in the so-called Deleted Scenes. These single-player scenarios take you across the world to perform counterterrorist duties, like liberating hostages or retrieving a stolen nuke. They offer a few fun, old-school, run-and-gun shooter moments. Mostly, though, they're linear levels filled with dumb enemies, lame scripted events, cheap gotcha attacks, silly boss battles, campy dialogue, vent crawls, crate jumps, and enemies spawning out of thin air. It's easy to see why this version of the game was deleted and retained merely as a sort of bonus supplement.
Since Condition Zero is really just an extension of the six-year-old Half-Life, the presentation is, unsurprisingly, quite dated. Blocky models, simplistic lighting, and some ugly textures (particularly noticeable in the Deleted Scenes) just barely get the job done. At least the sound effects are solid, if overly familiar. The real crux of Condition Zero is simply that it provides a great way to enjoy Counter-Strike offline, old graphics or not. If botmatches are your thing, by all means, check it out.
People who downloaded Counter-Strike: Condition Zero have also downloaded:
Counter-Strike 1.6, Counter-Strike: Source, Call of Duty 2, Half-Life 2: Episode One, Halo: Combat Evolved, Call of Duty, Half-Life, Quake 4
Counter-Strike: Condition Zero | |
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Developer(s) | |
Publisher(s) | |
Series | Counter-Strike |
Engine | GoldSrc |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | Windows
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Counter-Strike: Condition Zero is a first-person shooter video game developed by Ritual Entertainment, Turtle Rock Studios, and Valve, and published by Sierra Entertainment and Valve. The follow-up to Counter-Strike (1999), it was released in March 2004 for Microsoft Windows. Condition Zero utilizes the GoldSrc engine and has a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns; Tour of Duty and Condition Zero: Deleted Scenes.
Alongside various other Valve titles, the game received versions for OS X and Linux in 2013.[1]
Condition Zero started development in 2000 by Rogue Entertainment, and was initially announced in May 2001 at E3 of that year. Rogue's producer for the game, Jim Molinet, later that year moved to Sony and the development company went defunct, leaving Valve empty. Later, they gave it to Gearbox Software, the developers of the Half-Life expansion packs, so that Valve could focus on the development rival Team Fortress 2 and its new engine.
Gearbox created an overhaul of Counter-Strike with high quality models and improved graphics. They also added alpha blending, allowing for realistic foliage and weather effects, a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec, and they included explosive weapons such as a Molotov cocktails, tear gas bomb, M60 machine-gun and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.
After a few developmental delays, it missed its late 2002 deadline and was given over to Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions.[2] It was expected to be released in early 2003 with a secondary multiplayer mode by the upstart Turtle Rock Studios, and released alongside the Xbox version of Counter-Strike.
However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and Valve assigned Turtle Rock to finish development. They implemented a new bot AI that was beta tested in Counter-Strike 1.6 before release. The final game contained a version mirroring Gearbox's version, along with 12 missions recovered from Ritual's single-player portion, called Deleted Scenes.[3][4][5][6][7][8][9][10]
Condition Zero: Deleted Scenes is what is left over from Ritual Entertainment's stage of development, a series of eighteen unconnected single-player missions.
Deleted Scenes was originally the focus on the game with standard multiplayer included. However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and Turtle Rock Studios eventually made its own version. The final game contained Ritual's single-player portion, called Deleted Scenes, along with Turtle Rock's version.
Several weapons from the 'lost co' have made an appearance in Deleted Scenes, including the M72 Light Anti-Armor Weapon, and the M60 machine gun. Some are limited to the AI terrorists, such as the machete and Rogue Entertainment's controversial suicide belt. Some reconnaissance weapons including the blow torch, radio, fiber-optic camera and remote controlbombs. Players can also carry up to three grenades instead of the usual one. Moreover, the power of players' Kevlar Armor is boosted, better protecting players from many projectiles and bullets.
Some weapons were completely reanimated. This includes the M4A1, AK47, FAMAS and Galil with the exception of the SIG SG 552 which uses its 'beta animations'. Weapon textures are also slightly modified. The weapons are colored a bit differently from their Counter-Strike counterparts, such as the Arctic Warfare Magnum which is now brown instead of green, the Steyr AUG and the Colt M4 carbine are now two-tone police black instead of the usual colors. It initially came with twelve missions, but later Steam updates added six additional missions that were cut from the initial release.[11][12] There is a small community for Deleted Scenes, and a few custom maps have been released.
Reception | ||||||||||||||||||
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Condition Zero received mixed to average reviews, receiving an aggregate score of 65 on Metacritic. The game was praised for its AI and new maps, while it was criticized for being out-of-date following its lengthy development.[14][13][15][17][16]